![]() The reasoning being that a rim shot or handclap might have the same quick rise time as a noise impulse, but that those sounds usually have a reverberant "tail" that does not decay instantly like the clicks do. My recollection is that I read somewhere it looks at the "falling" edge of sharp transients for detection. I mostly used it for copying noisy discs to cassette as the quality loss was similar. It does degrade the sound, unacceptably for the most part. I have an SAE5000 and haven't used it in a long time. Maybe both systems were used, depending on the manufacturer. Of course, clicks do to, so it's six of one and half dozen of the other, I guess. I can "see" that while while either way could reduce clicks satisfactorily to zero, if they are coming fast and furious, they would degrade the sound. You could do this, I think, with an adjustable Zener diode circuit pretty easily. I've long assumed that they worked by setting an amplitude threshhold at which time the entire audio stream gets cut out for that thousandth (or whatever) second. Paulverizzo wrote:Thanks for the information Phono-lover.
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