![]() Finally, I settled on having 5 root-level folders containing one nested category folder under which I sort for asset type (because this optimized my workflow: when I'm coding, I usually only look at code files, when I'm modeling, I only look at models, and so on).Next I tried it with category folders on the root level ("Enemies", "Player", "CutScenes", "Items", "Buildings") but that didn't help any.First I tried something very similar to the OP, one folder per scene (for scene-specific assets) and one "Global" folder (and subfolders for models, scripts, sounds and so on), but this didn't work out so well (lots of scrolling in the tree when assigning scripts). ![]() I've been working on my project for a little over 18 months now and I've restructured my folders three times, I think. This is interesting and I'm hoping that a lot more people will post their conventions
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